Over the summer Unreal Engine hosted another game jam, I teamed up with 3D artist Lee Stockton for this game jam. The theme was “That escalated quickly” and ran from 16th of August until the 21st of August.
We split the roles between ourselves, I did the game and level design and Lee created the 3D models required for the game.
Download from itch
We initially had the idea of an endless climber which would grow more and more difficult over time, I came up with the idea of utilising a climb system so as not to be a monotonous platform game. We came up with a few ideas of where the game was going to be based and felt while designing the level it would be best to be an inside and make an element rush the player to the end of the level. We then came up with the idea of a miner trying to escape a mine shaft, where an explosion caused the flooding of the mine itself.
This idea then evolved further by making it about a cave dweller whose home becomes flooded from an unknown source and the water begins to rise. This is how we both utilised the theme, as the water escalated quickly and so did the difficulty of the platforming sections.