Welcome to the blog about the development behind Iron Impact, a showcase piece I created for my portfolio to show off my game design, level design and character mechanics.
The concept idea behind this was to learn a more advanced version of character implantation than I previously learned, I previously learned how to set up a basic character animation blueprint and a complex and out-dated way to set up a character and enemy blueprint which was full of errors and cover ups. Download Here
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February 2019
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