Hi all this is Lee from Harlan Designs, this post will go over the winter jam that we participated in. The UE4 Winter Jam was the first game jam that Me and Alan competed in as a team, This was done under the name of Team Harlan using Alan's small company name as part of the team name. It took a little while to come up with an idea after the theme was announced. The theme was on thin ice, this can be seen in the image below.
The decided on the concept of a twin stick shooter with killer snowmen, was made and this made apt use of a winter theme in each of the levels, ice was also placed into the level that the player slid around on that if not controlled well enough could cause damage or death.
An artist was asked to create the splash screens and some HUD elements for the game, the splash screen can be seen below.
I then started to create the base mechanics for the playable character, turning a third person game into a top down twin stick shooter, I also created the functionality for the players health, abilities and the pick ups that would be in the game.
After the base mechanics for the player had been done the project was passed to Alan. Alan began working on the AI for the game, as well as the block outs for each of the levels, how the powers up spawned and all other game mechanics that are featured in the project. Some of this can be seen in the image below. Alan also altered some of the initial mechanics like health and pick ups to fit the rest of mechanics created.
While Alan was creating the remaining mechanics for the game, I created the killer snowmen, I then created a basic skeleton and some basic animations for the killer snowmen. This can be seen below.
After the mesh for the snowmen was created I then created the static meshes for the power ups, crystals and the bosses throne. All of this was sent to Alan who textured everything. During this stage Alan 3D modelled the environment and purchased a small pack for a couple of props to scatter round the levels. Alan also imported the snowmen and set them up with their animations before finishing off the rest of the project with built lighting, post processing which was cell shading that he created and set up himself. Finally Alan packaged the project, fixed any errors and sent it back to me to create the video showcase to be used as part of the submission.
The project was then submitted by me with all the relevant information, as I had done this before when participating in the Mega jam of 2017. The game did not win or place in the finalists but it was a fun project to create and both Alan and I learnt a lot in the process of its creation. We both put a lot of work into the project with Alan taking lead on his first game jam and making sure the deadline was met.